Anteckningar från garderoben.
Arbetsanteckningar om kosmetikkataloger, live-ops-pipelines och datan bakom dem.
What Is an MCP Server and Why Your Game Asset Tool Needs One
The Model Context Protocol lets an AI assistant read and write data in your tools. What that means for game asset management, how PolyDrobe's MCP server works, and what you can do with it today.
Store Rotation Planning: Finding the Right Variants for Daily and Weekly Offers
Daily and weekly store rotations drive repeat visits and revenue, and picking the items means balancing rarity, recency, price and theme at once. How to plan rotations that stay fresh out of your asset catalog.
Variant-First Operations: Managing Hundreds of Cosmetic Variations Without Losing Control
When every skin carries five colorways and a seasonal edition, the variant becomes the unit of work. How to run review, pricing and release workflows at that scale.
Planning Seasonal Events with Your Asset Catalog
A seasonal event is the highest-stakes moment in a live game's cosmetic economy. Use the catalog to scope inventory, find the gaps, track production and prove readiness before the store opens.
A Guide to Rarity Systems in Free-to-Play Games
Rarity carries more weight in cosmetic monetization than almost any other design choice, and most teams manage it loosely. The tiers, the standard structures, and how to track them once the catalog grows.
What Game Studios Get Wrong About Cosmetic Asset Pipelines
Five anti-patterns in how game teams track, review and ship cosmetic items, and the structural fixes that stop each one from coming back.
How to Set Up a Game Asset Catalog from Scratch in PolyDrobe
A step-by-step guide to building a structured, searchable game asset catalog, from creating your first project to organizing hundreds of skins and variants under one consistent taxonomy.
How to Use AI Agents to Manage Your Game Asset Catalog
Connect Claude or ChatGPT to your PolyDrobe project and run the catalog in plain language: create variants, search, check release readiness and write reports without leaving the assistant.
Tracking Game Assets in Notion, Confluence, and Airtable: Where General-Purpose Tools Fall Short
Notion, Confluence and Airtable are capable tools that nobody designed for game asset catalogs. Here is where each one gives out under a few hundred cosmetic variants, and what a purpose-built alternative does instead.
How to Turn Your Game Asset Spreadsheet into a Structured, Searchable Catalog
Your spreadsheet is where the catalog starts. Import that data into a structured catalog with variant tracking, media and team roles, and keep exporting back to Excel for the people who want a sheet.